BSD Studios LLC · Swag Comics · 2026
THE NULL PROTOCOL
Wander the magic realms. Collect dragon rune stones. Face the darkness of Prince Null.
Seven realms. One destiny.
Exclusive First Look
The Null Protocol is spreading. Hear the call of the Dragon Rune Stones — the world of The Draconii Legends is awakening.
™ 2026 BSD STUDIOS LLC · BTCSWAG LLC · THE DRACONII LEGENDS
Interactive Atlas
Hover or tap any realm node to explore its lore
The mortal realm where heroes are born. Ancient forests, crumbling cities, and hidden dragon gates lie beneath the surface.
KNOWN INHABITANTS
The Draconii Chronicles
Before they were legends, they were ordinary. A professor. A wanderer. A student. An android. A glitch. The dragon rune stones found them all — and the cube changed everything.
Chapter I
Long before the seven realms were named, ancient dragons carved their essence into stones of impossible density — each one pulsing with the memory of a dead star. These Dragon Rune Stones were scattered across every realm by the first great dragon migration, buried deep in soil, drifting through the cosmos, locked in quantum lattices, encrypted into blockchain nodes, and swallowed by shadow.
Those who possess a rune stone gain a fragment of draconian power. But rune stones alone are inert — they require a Conduit. A living being of sufficient will and bloodline resonance to awaken what sleeps inside.
Chapter II
Dr. Iris Caldwell was an archaeology professor — meticulous, skeptical, brilliant. On a dig in the highlands one autumn morning, her brush uncovered something that no textbook had prepared her for: a perfect cube of unknown alloy, pulsing with cold blue light.
She brought it home. Set it on her desk beside a collection of rune stones she'd catalogued over the years. That night, at 3am, the cube awakened on its own — drawn to the stones like a compass to north. A blinding column of violet light tore through the ceiling. When it faded, Iris was gone.
In her place stood Queen Vespera — clad in shadow-woven armor, her eyes luminous, her hands crackling with draconian energy. The cube had not destroyed Iris. It had completed her. She retains every memory, every thought — but now commands power that reshapes matter itself.
Chapter III
Queen Vespera's most extraordinary ability is Artifact Forging. By channeling draconian energy through rune stones, she can craft objects of immense power — weapons, armor, mutation vials, elemental cores — and gift them to anyone she chooses.
A streetwise kid becomes a warrior. A damaged machine becomes a guardian. A water spirit gains a trident that commands storms. The Queen does not fight alone — she arms the world. Her forge is the reason Prince Null fears her above all others. An army she equips cannot be predicted. Cannot be countered. Cannot be stopped.
Chapter IV
Vespera first encountered Mark Hash — blue-haired, sharp-eyed, and reckless — while he was sprinting through a crumbling ruin chasing a shadow creature straight into the mouth of the Undead Realm. She watched him leap a chasm most warriors wouldn't dare approach.
HashPaw, his undead bear companion, had been reborn in those very ruins — stitched back together by dark magic after a battle that should have been his last. HashPaw chose Hash the moment he woke. Not out of compulsion. Out of recognition.
Hash brings raw combat instinct and an unbreakable bond with the dead. Vespera forged him a rune-etched blade that channels lightning — a weapon only Hash's bloodline can wield without burning to ash.
Chapter V
T-Bit didn't choose to arrive on Earth. His ship — a dense, tech-heavy vessel packed with alien computation cores — crashed during a quantum storm triggered by the cube's activation. He crawled out of the wreckage furious, covered in glowing circuit-burn tattoos, and immediately tried to hack the nearest rune stone.
Vespera found him before the shadow beasts did. He became her most unlikely companion — an ornery, explosive alien genius who speaks in fragmented code and communicates mostly through his control boards. He calls her "Iris" stubbornly, no matter how many times she corrects him.
Haxx — her tiny dragon — arrived through a rift opened by the cube. He bonded to Vespera on sight, nesting on her shoulder and refusing to leave. Small enough to fit in a backpack. Dangerous enough to set a warship on fire.
Chapter VI
Redd was a grad student in materials science before a rune stone artifact — gifted by Queen Vespera — rewrote her nervous system with draconian resonance. Overnight she went from writing dissertations to wielding dual rune-etched katanas that crackle with red plasma flame.
Hodl is her best friend — a human cyborg with pink hair, bunny headphones permanently fused to her skull (a modification she made herself, for reasons she refuses to explain), and cybernetic enhancements that give her strength no one expects from someone so cheerful. Hodl carries a war hammer and smiles while using it.
Together they're unstoppable — Redd's blade-speed and Hodl's raw power make them the alliance's most dangerous front-line duo.
Chapter VII
Node was built in the Quantum Realm — an android of extraordinary precision, designed to process probability across multiple timelines simultaneously. He found Vespera's alliance after detecting a 99.7% convergence probability in his calculations: either he joins, or every timeline ends in darkness.
Lix, his elemental companion, is pure water given will and form. She emerged from a quantum stream, drawn to Node's circuitry like water to a conduit. She fights with a trident of condensed ocean pressure and can flood a battlefield or part a storm with equal ease.
Node rarely shows emotion. Lix never stops. Together they balance — logic and flow, machine and nature, probability and instinct.
Chapter VIII
The last to join, and perhaps the strangest. Nix is a phase-walker — native to the Unseen Realm, she can step out of physical reality entirely and move through walls, timelines, and locked vaults like they don't exist. She found the alliance by accident: she was following a shadow creature through a dimensional tear and stepped out directly into their campfire.
Glitch is her companion — a mischievous digital sprite that exists as both code and creature, green-haired and luminous, with the ability to corrupt any system, scramble any signal, and open any door in any realm. Together with Nix, they are the alliance's ghosts — the ones who go where no one else can.
With Nix and Glitch, the Draconii were complete.
™ 2026 BSD STUDIOS LLC · SWAG COMICS · THE DRACONII LEGENDS
"The rune stones did not choose warriors. They chose people worth becoming warriors."
The Draconii Archives
Seven realms. Seven histories. Seven paths to apocalypse — or salvation. Click any realm to uncover its secrets, its horrors, and the heroes who stand against the dark.
ᚢ DRACONII ARCHIVES · CLASSIFIED LEVEL: HERO ACCESS ONLY ᚢ
Origin Story
From archaeology professor to ruler of the Shadow Realms — click through Iris's transformation.

Year Zero
Archaeology Professor — Iris
Deep within an excavation site, Professor Iris uncovered a glowing cube etched with ancient dragon rune stones. As she touched it, the runes surged with violet fire — and something in her changed forever. The stones whispered of seven realms, of a coming darkness called the Null Protocol, and of a destiny she could not refuse.
The Legend
Scattered across every realm, these ancient stones pulse with raw draconic energy. Heroes must wander dangerous lands to retrieve them — each stone a key to Queen Vespera's alchemical power.
The queen transforms collected rune stones into two things: powerful magic artifacts that heroes can wield in battle, and mutation vials — mysterious serums that permanently enhance a hero's biology.
Each vial grants extraordinary abilities — strength from the undead bear, phasing from the unseen realm, quantum processing from the android. Mutation is irreversible. Choose wisely.
Prince Null has initiated his master plan: a coordinated march on all hero homelands simultaneously. With shadow beasts corrupting realm gates and rune stones going dark — the Draconii must unite.
Explore the Universe
Each realm holds ancient dragon rune stones of immeasurable power. Heroes must traverse them all — before Prince Null's darkness swallows everything.
The mortal realm where heroes are born. Ancient forests, crumbling cities, and hidden dragon gates lie beneath the surface. Hash and HashPaw call this land home.
The infinite cosmos where starships and ancient alien civilizations dwell. T-Bit the alien companion first arrived through a cosmic rift during the great alignment.
A realm of ash and bone where the restless dead walk. HashPaw was reborn here, stitched together by dark magic and fueled by an unbreakable loyalty to Hash.
An invisible dimension that phases in and out of existence. Nix and Glitch are native to this fractured reality, perceiving what no mortal eye can see.
Where probability collapses into reality. Node the android was built here, his circuits wired into the quantum fabric itself. Lix the water elemental flows through its streams.
A vast interconnected multiverse of chains, nodes, and encrypted pathways. Dragon rune stones here carry immutable power that even Queen Vespera covets.
The dark dominion of Prince Null. An ever-expanding void that devours light and consumes all it touches. His shadow army marches on every hero's homeland — the Null Protocol has begun.
Champions & Villains
Each hero wanders the realms collecting dragon rune stones for Queen Vespera. But Prince Null's shadow army grows stronger with every passing cycle.

The Quantum Android & Water Elemental

Necrotic Guardian

Lord of the Shadow Realms

aka Iris — The Arcane Sovereign

The Rune-Blade Duelist & Cyborg Bunny

The Cosmic Trickster

The Blue-Haired Warrior

HashPaw — Mutated Form

Ruler of the Undead Realm

The Draconii Triad
CLICK ANY CHARACTER TO READ THEIR STORY
Expanding Universe
The realms are vast. Beyond the core alliance, ancient titans, vengeful spirits, digital predators, and shadowy entities roam — each with power enough to reshape the world.

Legendary Shadow Entity
Shadow Realm
Sweet dreams are lies I weave from your deepest fears.

Spawn of the ShadowLord
Born from the volatile chaos magic of the ShadowLord. These creatures prowl the fractured moons, hunting down any spark of light to consume.

Ancient Earth Realm Ruler
Earth Realm
Born of bramble and root, the Barklord awakens when the forest itself cries out for vengeance.

From the Darkest Abyss
Shadow Realms
"From the darkest abyss, our combined light pierces the veil." Requires 3 Shadow Energy to summon. Immune to fire damage.

Quantum Breach
Shadow Realms
Quantum Breach: Summon a Shadow Creature token. The portal tears open between worlds.
CLICK ANY CARD TO EXPAND · MORE CHARACTERS COMING SOON
Prototype Collection
These prototype cards reveal the power of the Draconii universe. Each card carries a story, an ability, and the fate of a realm.

Barklord of the Forest

Stars do not forgive

Death is only the first stitch

You never saw me coming

All possibilities are already mine

Burn with me... or become ash

Feel the chill you cannot see

The Unseen Pair

I ride the void between worlds

Stitched Venom · Swamp Reaver
MORE CARDS COMING SOON · CLICK ANY CARD FOR DETAILS

The Physical Game
SERIES I · COMING 2026
Hold the Seven Realms in your hands. The Draconii Legends launches as a complete physical set — a core game box, shimmering foil booster packs, and custom symbol dice channeling the power of every realm. Collect the dragon rune stones. Forge your alliance. Decide the fate of the multiverse.
Core Game Box
The full Draconii experience
Foil Booster Packs
Seven-rem holo chase cards
Symbol Dice
Planet · Skull · Link · Tree
A BITSWAGGER DIGITAL STUDIOS LLC PRODUCTION · SWAG COMICS ©2026 · BSD.BOX
Early Access
Be the first to know when The Draconii Legends launches. Join the waitlist and receive exclusive early access news, card reveals, and realm updates.